Character Rigging
In this session we were introduced to rigging. We started with simple shapes like the cylinder and attempted to bend. Starting with making the making the segments visible and making the cylinder editable. I then chose the joint tool to make the joints which was from top middle to bottom and then selecting bond to create the skin. This was so the object would be able to bend. We were also introduced to the weights of the object and how we can increase it to one portion or decrease.
Next we practised rigging on a pre-made model by placing the joints in the right areas and practising movement with it. We learned that unlike the legs the arm require rotating to be moved.
model rigs screen record from jayjaysdesign on Vimeo.
Next we practiced on manual walking which was pretty much a slow frame by frame step till we reached the end.
hulk smashQ2A2A from jayjaysdesign on Vimeo.



No comments:
Post a Comment